Syncscape

An iOS feature bridging the digital divide by enabling interactive screen sharing and guided tech support, empowering seniors to navigate technology with confidence.

Older adults with limited technological skills face significant challenges in confidently using digital products and aren't sure where to turn. For many, the complexity of digital interfaces can be intimidating and overwhelming, leading to frustration, disengagement, and a sense of exclusion.

Syncscape empowers seniors through interactive remote guidance, screen recording, and playback features. It's designed to foster independence, and not just solve immediate problems. With the goal to make technology more accessible, this personal project is driven to create digital inclusion for all generations.

My role

This is a design project where I assumed the following roles:

  • Interaction Designer (IxD)
  • Visual Designer
  • UX Researcher
Tools

User Research | Surveys, User Interviews, Observations

Prototyping + Wireframing + User Flows | Figma

Affinity Mapping | Miro

Project Specifications

Duration | 4 months

Team | Collaborative effort

Where it starts.

Ever been in a conversation like this?

Problem

Older adults with limited technological skills face significant challenges in confidently using digital products and aren't sure where to turn.

Like many of us, I live away from my parents, and a regular routine interaction we have over calls is when they need my help with learning how to use a new app or feature on their phone. As routine as this experience might be, it can get highly charged. They struggle to keep up, feeling vulnerable and small. And I often repeat instructions till I grow weary and frustrated. This experience isn’t unique to me and my parents.

Older adults who are being left behind in the tech takeover often feel alienated and hesitate to approach their loved ones for repeated assistance.

FaceTime

Zoom

Classic Call

Competitor Analysis

Current solutions fall short

While ways to provide remote tech support exist, none cater to the unique needs of our target demographic, older adults.

A few of the current solutions are themselves too complex and daunting for the less tech-savvy, and thus exacerbate the problem.

Solution &
Final Designs

The Syncscape experience is designed as a native iOS feature that enhances the video calling experience on iPhone and iPad devices.

It enables screen sharing and recording with annotations and playback of recorded sessions.

Here's the Syncscape experience.

Entering the Experience

Syncscape access becomes active during every video call, visible in the Live Activities pill at the top. I wanted the access to be through video calls based on learners' self-reported need for connection and interaction with their instructors.

Annotating with Syncscape

Instructors can view and annotate on learner’s screens in real time to guide learners through actions. Real time annotation is the most effective way to cater to learners' preference for personalized, hands-on learning in remote settings.

Automatically record your lessons

The entire interaction is automatically recorded and saved to the learner’s Photos app, inside the Syncscape album. Learners often require repeated help with the same actions, auto-recording and saving their lessons empowers them to take agency of their learning.

Revisit lessons at your convenience

The next time that the learner faces confusion with a previously guided action, they can head straight to the Syncscape album and use the smartly-generated video titles to quickly find the desired lesson.

Research strategy

For research, I had 2 goals: one, confirm the problem exists and two, hear from the people directly to know where it hurts.

1

Identifying Opportunity

Preliminary research to establish problem space

Lit Review

To gain insights into the challenges faced by individuals with limited technological skills, I conducted a comprehensive literature review. I analyzed data from authoritative sources to understand the current state of technology adoption among older adults and the barriers they encounter.

Key Takeaways

1
Tech Barriers Persist

While 42% of adults aged 65 and older own smartphones, and 75% use the internet, attitudes of frustration and confusion with using technology persist among this population.

2
Lack of confidence

Many seniors express low confidence using digital technology, with only 26% feeling very confident with electronic devices.

3
Onboarding support

Older adults report often requiring assistance to set up or learn to use new devices, indicating a lack of digital readiness.

2

Understanding the Problem

Hearing from the people directly to understand where it hurts most

User Interviews and Surveys

In order to truly understand the sources of major pain points and gain a comprehensive understanding of the preferences of the target users, I conducted further research using a multi-faceted approach of user interviews and surveys.

Here's what we learnt from instructors.

Instructors shared that they assist their family most often with using tech

Demonstrating on the device is the most preferred method to assist

Over 50% of instructors found assisting using current methods challenging

Here's what we learnt from learners.

I sorted the notes from surveys, interviews, and observational studies and categorized them to find commonalities.

Key Insights

The priority rating is determined based on the popularity of the pain point or the extent of its detrimental impact on learners

1
Interactive Learning

Older adults strongly prefer in-person, hands-on guidance when learning to use technology. They find traditional digital tutorials less effective and often face information overload.

2
Need for Repetition

Forgetfulness and difficulty in remembering steps are common issues faced by older adults. Features that support repetitive learning and easy recall are essential for this demographic.

3
Lack of Digital Readiness

A significant portion of older adults feel intimidated by technology and many express the need for help in setting up and learning new devices.

4
Language and Trust Barriers

Language barriers and general mistrust of technology are prevalent among older users. There is a clear need for simple, jargon-free communication and  trustworthy platforms.

Ideation &
Design Strategy

To narrow our scope and focus on the core challenges, I picked two pain points based on their priority rating and conceptualized what a solution would look like for each one.

Research brought up numerous insights into challenges faced by learners, however, a common theme was the emotional component: they often felt alienated and hesitant to ask for repeated help. The solution would need to focus on empowering the learners and mitigating their fear.

1

Interactive Learning

Keywords
In-person
Hands-on
Learner-Instructor Bond

how might we

HMW provide a hands-on guided learning experience that mimics in-person instruction?

feature

Screen sharing with real-time annotations

2

Need for Repetition

Keywords
Forgetfuness
Repetition
Self Reliance

how might we

HMW support effective learning and retention for older adults?

feature

Auto-record lessons and save to Photos for rewatching later

low-fi

Sketching Concepts

The initial ideation phase allowed for the exploration of potential solutions visually, translating user insights into tangible design ideas.

MID-fi

iterations &
usability tests

In ensuring a solution that caters to the target users' unique challenges, I iterated on different approaches to the user flow. These approaches were put through rigorous testing to gain perspective on usability. Here are two such notable iterations.

Two Goals for User Testing

1. Are users able to complete the interactions to enter, use, and exit the Syncscape experience successfully?

2. What are users' attitudes towards Syncscape?

Environment

1
Remote

We use a remote testing environment to conduct the usability testing in order to accommodate a more diverse participant pool.

2
Think Out Loud

We encourage participants to think out loud while interacting with Syncscape to understand why they take certain actions and how they react to it.

3
Post Test Interview

After the test, the participants provide open-ended feedback, highlighting any challenges they encounter and describing general attitudes towards Syncscape.

Key Findings

The testing revealed two key findings which lead to improved design.

1

before

Unintuitive Access Proved to be a Point of Failure

Originally, we created a solution that required users to initiate Syncscape through the Control Center widgets.

Overview of Results

task completion rate
0%

5 out of 5 participants failed to locate this critical feature without guidance.

challenge
Unintuitive Access

To initiate Syncscape, users must access it in a concealed control center.

key insight
Discoverability

Concealed elements are a bigger hurdle for our target users than an average user.

Reimagining a More Intuitive Access

After

Why This Approach?

Users indicated that Live Activities provides higher discoverability making it easier to locate and access Syncscape.

2

before

Tech-Savvy Interactions Defeat the Purpose

Originally, we chose to use the Live Activities feature in the new iOS devices to allow Learners to revisit previously recorded lessons given its dynamic nature to switch between audio and video guidance.

Overview of Results

task error rate
80%

4 out of 5 test participants made errors in figuring out the touch and drag interaction.

challenge
Novel Interaction

To switch between the different modes, users must perform novel interactions with the Dynamic Island.

key insight
Familiarity

To keep the solution user-centric, it must be simple and familiar to users.

Reconsidering Familiar Interfaces

After

Why This Approach?

User testing revealed that Picture-in-Picture was immediately intuitive to most users.

Conclusion

The final solution showcases a thoughtful integration of user-centered feedback, resulting in a product that resonates with its intended audience.

The journey from research to prototype emphasized the value of iterative design and continuous improvement.

What we learned
The importance of diverse perspectives
  • Effective communication and clear language are just as important as visual design in creating an inclusive and accessible user experience.
  • Every design choice, from color scheme to interaction patterns, contributes to shaping the overall user perception and experience of the platform.
  • Seeking diverse perspectives and feedback is crucial in identifying areas for improvement and ensuring a user-centric design.
Future Directions
Continuously refining Syncscape
  • Develop and refine the functionality of each feature, ensuring seamless integration and user-friendly interactions.
  • Conduct extensive user testing with a larger, more diverse group of older adults to validate the effectiveness of Syncscape's approach and identify areas for further enhancement.
  • Explore partnerships with organizations and communities that serve older adults to promote digital literacy and gather real-world feedback on the platform's impact.
  • By continuously learning, iterating, and collaborating with our target audience, the aim is to evolve Syncscape into a meaningful tool that empowers older adults to confidently navigate the digital landscape and bridge the technological divide.
Areas of Improvement
Expanding our research outreach

While our research provided valuable insights, we recognize the need to expand our sample size and reach a more diverse audience to gather comprehensive data. This will help us better understand the varying needs and challenges faced by older adults across different backgrounds and contexts.

There's more to check out.